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Team fortress classic engineer guide
Team fortress classic engineer guide







team fortress classic engineer guide

The sniper is a fairly easy enemy to beat, as long as you use your smart brain to counter them. The spy also has another sapper called the Red Tape Recorder, which reverses an engineer's building construction. The spy has a sapper, which can be used to destory an engineer's buildings.

team fortress classic engineer guide

The Spy is the most well known rival of the engineer. The Rivals for the engineer are very crucial to know, as a certain class will destroy your sentry gun. However, you take 20% more damage from fire. This weapon, upon hit, causes an opponet to bleed for about 5 seconds. However Construction speed boost is cut in half, and you have 20% metal from ammo boxes and dispensers.įinally, the southern Hospiltality. You also have -50% (25) cost for Teleporters. When you press the reload button, you can ethier teleport to the spawn room, or to your teleporter exit, you don't have to have a teleporter entrance to teleport to your exit. This is good when being an offense engineer. However, it has a 20% slower repair rate to buildings, -25% damage, and -33% damage to enemey buildings. The firerate is increased by 15% and upon hit on buildings, it grants 40% faster construction. This weapon is good when playing offensively However, a big downside is replacing the Default sentry gun with a mini-sentry, which is a smaller, faster, level 1 sentry which cannot be upgraded. This weapon gives you a metal arm, which changes the viewmodel when using other weapons. It repairs and upgrades with 25 metal at a time. use this to your advantage when playing offensively to help your team.This weapon, when active, does not allow you to haul your buildings. Upon R-clicking, it can destroy multiple projectiles such as stickies and rockets. It costs 5 metal to shoot this lil' thing upon l-clicking, which shoots a beam that does around 5 damage per shot. but now valve has given it the love it deserves. In the past, the short circut was one of the, if not, THE worst weapon in tf2. The shield also lasts 3 seconds after being unwrangled.

Team fortress classic engineer guide full#

However 66% is taken from the repair rate, so you best should wait until the gun is unwrangled, because this takes the full amount of metal when repairing. This also Blocks over 66% of damage from everything. This weapon does not "shoot" but it does control your sentry gun. I am going to also talk about the CAPPER as it gets rid of bodies upon kill, getting rid of evidence for enimes. 12 bullets are carried in the clip, with 200 reserve.

team fortress classic engineer guide

The base damage for the pistol is 15 per bullet. only 3 "weapons" for engineer have been released as of september 24,2016. The secondary weapons for engineer is ingnored by valve. This gun is good for playing offensive AKA battle engineer. But, the spread is higher with lower health. This weapon a 50% faster "reload time", deploys 50% faster, has a 30% faster firerate, and has less spread when with higher health. you can hold the rounds, untill you let go of the attack button. There is no clip size, unless you hold the attack button (L-click), which loads the clip up to 4 shots. This weapon is simmilar to the stock shotgun, but with a twist. This gun is good when playing offensive, and defensive.įinally, The panic attack. This weapon however has the same clip size as the Pompson, and has only 16 reserve ammo. You can also pick up your buildings from a far distance with 100 metal. The bolt, upon contact, heals a friendly building. This gun fires a bolt simmilar to the Pompson's charge, as it only fires 1 bolt, and very accurate. This gun is very good when playing defence engi. Medics and spies fear this weapon, as when hit with this weapon, 10% of Ubercharge is lost, as well as 20% cloak. It has no spread, however it fires only 1 bolt of electricity that does the same amount of damage as a shotgun. However the 2 rounds taken out per a mag is a small downside, due to 2 shots could be life or death. This weapon is simmilar to the Widowmaker, but has it doesn't use ammo for metal. This weapon is a good training weapon for timing shots. This gun also has no reload However, the ammo the gun uses is metal, so make sure you time your shots, or you'll be in a sticky situation. Damage delt with this weapon is returned as ammo. This Gun is good for offensive engineers. However, if a build is destroyed (i.e your sentry gun) you will store 100% crits. This shot gun only holds 3 rounds per mag, so time you shots. The spread is large, so keep close to enemies. The base damage for this shotgun is 60 (6 damage x 10 bullets.) the crit damage is about 180 damage. It holds 6 rounds and has 32 reserve ammo totalling at around 38 ammo in all.









Team fortress classic engineer guide